In a new collaboration, AMD and Valve are working together to bring support for AMD’s TrueAudio Next (TAN) in Steam Audio, with a target of delivering increased acoustic complexity and improved details for VR content, while at the same time, speeding up audio processing and contributing to improved overall performance.

https://www.youtube.com/watch?v=Uve8raLGQ4Q&feature=youtu.be

TAN has two high-level features to maximize audio performance on systems:

  • AMD Resource Reservation: Lets developers reserve 20 to 25% of the GPU’s compute units exclusively for audio processing, which can be enabled or disabled depending on the circumstances.
  • GPU compute Convolution Algorithms: Allows developers to increase the acoustic complexity and detail in VR games and applications using Time-variation convolution reverb.

These features offer a number of advantages to developers for enabling better performance and more immersive experiences including:

  • Greater auditory complexity: Developers can increase the number of audio sources, ambisonics order for indirect sound, and impulse response time among other options.
  • Frees up CPU resources: Convolution is moved from the CPU to the GPU, allowing the CPU to be freely used by other tasks, such as physics simulation or AI.
  • Reduces/Eliminates unwanted clicks, pops and audio glitches: Audio processing will no longer be slowed down when rendering a complex scene, minimizing unwanted audio glitches.
  • Assists with silky-smooth performance: Since audio processing no longer interferes with graphics or CPU processing, any sudden frame-drops or stuttering can be prevented.

For more information, click here.

 

 

Leave a reply

Please enter your comment!
Please enter your name here