Cinematic rendering of cutscenes and even actual gameplay have always been a great deal and wish for many game developers.  Also known as ray tracing, this technology simulates lifelike rendering of lights and shadow for an immersive gaming experience.

Currently, a lot of games’ 3D environment is achieved via rasterization, which isn’t actually a bad thing. If you want to load up some information about what rasterization is, you may want to check out this video. TL;DR – it’s all about pixels represented as three dimensions. With ray tracing, everything is about the play of rays, lights and shadows to present a photorealistic rendering of 3D environments. TL;DR on ray tracing – it produces very accurate reflections and refractions. Here’s a video to fully understand how this works.

Today at Game Developers Conference in San Francisco, California, NVIDIA just jacked everyone up with their announcement of the availability of NVIDIA RTX Technology for Volta GPUs. Here’s a demo of how this works.

The new lighting technology will take advantage of the next generation graphics computing and AI capabilities of VOLTA GPUs. Obviously, this only means that in order to fully experience NVIDIA’s RTX technology, you have to get yourself either a Titan V or Tesla V100 (as of this writing, these are the only available VOLTA GPUs).

NVIDIA RTX

If you use a Pascal-based GPU, you’re left off with Microsoft’s DirectX Raytracing, which features basic yet impressive ray tracing technology such as acceleration structure, DispatchRays, new set of HLSL shaders and raytracing pipeline state. You can check out more informations about this on this link. Users of Volta-enabled GPUs will be able to experience all these plus the additional ray tracing technologies inherent to NVIDIA RTX.

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Ray tracing can achieve this photorealistic 3D image.

Major game developers started to get on board and create games that support the next-gen 3D technology. Some of the companies that NVIDIA and Microsoft are working with include EA, 4A Games (Metro 2033) and Remedy Entertainment (Alan Wake).

In a statement by Mikko Orrenmaa, technology team manager at Remedy Entertainment, “Developing exclusively on NVIDIA RTX, we were surprised just how quickly we were able to prototype new lighting, reflection and ambient occlusion techniques, with significantly better visual fidelity than traditional rasterization techniques. We are really excited about what we can achieve in the future with the NVIDIA RTX technology. Gamers are in for something special.”

The inclusion of Remedy Entertainment sparks an anticipation for the possible announcement of Alan Wake 2, which is one of the best games we’ve played from the major game developer company.

During this year’s GDC, NVIDIA announced an add-on for GameWorks SDK in order for developers to start creating games that support NVIDIA RTX and Microsoft DXR API.

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Founded in 2009 by Gian Viterbo, Gadget Pilipinas is one of Philippines’ top sources for news, tutorials, reviews and tips about the latest trends in technology, gadgets, games, social and digital media and cyber culture.

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Tokyo Game Show Special Coverage

Tokyo Game Show 2018

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Witness this year’s biggest gaming convention in Asia, the Tokyo Game Show 2018. This September 19, our team will fly to Tokyo, Japan, to be part to TGS 2018. Special thanks to our brand partners Huawei Mobile, PLDT Home, Smart Communications and Cherry Mobile for making this coverage possible.

Without questions, Cherry Mobile Flare S7 Plus is the best camera smartphone the Cherry Mobile has to date. We haven’t seen other Cherry Mobile phones that are capable of taking photos with impressive quality than the one we brought to Japan to cover Tokyo Game Show 2018.

If you have been following our Instagram posts (@gadgetpilipinas) during our coverage of the TGS 2018, our daily driver was the Cherry Mobile Flare S7 Plus.  So, feast your eyes and take a look at some of our photos:

For high-resolution photos, go  to this link: https://drive.google.com/drive/folders/1HwHBWNh2WYceTywxiNBhxNKbZuGyz988?usp=sharing

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This selfie was taken the night before we left for Tokyo.
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Jam can smile while sleeping. I took this photo inside Skyliner going to Nippori Station from Narita Airport.
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Our Tokyo trip isn’t always complete without grabbing a lunch at Matsuya.
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Night time is coming, and bedtime is near; oh, where is our AirBnB, I thought it is just right here!
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After looking for a 100-Yen store to buy Allan’s towel (since our AirBnB didn’t have any towels available), we took a break at this vending machine to reward ourselves a cold drink.
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Taken near Bic Camera at Akihabara using Cherry Mobile Flare S7 Plus.
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We gotta have this here in the Philippines! Oh, I noticed that Flare S7 Plus fails to put a watermark when using Bokeh effect.
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A food shot with our Cherry Roam.

We’ve got to hold our horses so we don’t spoil too much of our TGS experience with photos. Watch out for our first impressions and review of Cherry Mobile Flare S7 Plus!

Oh, and while you’re at it – be sure to check out our full coverage of Tokyo Game Show 2018 on this link.

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If the line on the demo is any indication, Biohazard RE: 2 is one of the most popular games in TGS 2018. It’s one of those games that, regardless of the time of day, the queue to the booth just won’t go shorter than 60 minutes. We decided to hold off trying our luck on the demo, maybe tomorrow’s line would be shorter.

Demo or no demo, it’s still worth mentioning that the game, even in pictures is just a sight to behold. CAPCOM gave us access to screenshots of the game, and my goodness, what a fresh  coat of paint the game has over the 1998 Playstation and Nintendo 64 classic.

Check them out and drool.
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Our Tokyo Game Show 2018 Coverage is brought to you by our brand partners: Huawei Mobile Philippines, PLDT Home Fibr, Smart and Cherry Mobile. Access our coverage here.

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