Just when we thought ASUS was just about done presenting its new consumer products for Computex 2018, they had one more ace in their hand. And while still a concept, the company was very bold to show a working prototype – meet Project PRECOG, a dual screen laptop imbued with AI features.
So what’s the good in having a laptop with two screens? well, one is it offers new ways to consume and present content – you can for example, turn the laptop into a book-like screen.
Or lay it flat on the ground and play games with a friend. Imagine the vast amount of content that can be created if the machine is that flexible.
The laptop can also adapt itself to whatever you’re doing – say you have an external keyboard and mouse connected. When you remove them, the second screen can automatically turn itself into a touch pad and virtual keyboard. It may even work as a large sketchpad when you’re using creativity software.
With Cortana enabled, you can also set meetings, reminders, and get updates in an instant, in a smarter way, without having to fiddle so much with an avalanche of settings.
Project PRECOG is set to be powered by the Intel Movidius VPU or Vision Processing Unit, which provides features such as hardware-accelerated AI capabilities, real-time facial and object detection.
With all of the above, there are still things that we’ll have to watch out for, such as battery life and responsiveness. In any case, ASUS’ Project PRECOG is set to be available some time in 2019, and we’re excited to see this great concept turn into reality.
Emman has been writing technical and feature articles since 2010. Prior to this, he became one of the instructors at Asia Pacific College in 2008, and eventually landed a job as Business Analyst and Technical Writer at Integrated Open Source Solutions for almost 3 years.
Witness this year’s biggest gaming convention in Asia, the Tokyo Game Show 2018. This September 19, our team will fly to Tokyo, Japan, to be part to TGS 2018. Special thanks to our brand partners Huawei Mobile, PLDT Home, Smart Communications and Cherry Mobile for making this coverage possible.
The Gadget Pilipinas Team was given access to a press briefing with Hidetaka Miyazaki, Director from From Software and a bit of hands-on gameplay. Here’s our take on the hands-on gameplay and the insights from the press interview. We also figured a listicle is in order to rundown why this game will match the hype surrounding it.
Here’s our Top 5 reasons why “Sekiro: Shadows Die Twice” is to die for.
1) The game is Tenchu-inspired
If you’ve played any of the Tenchu games in previous game consoles, you know that the use of the grappling hook to set-up a one-slash-stealth kills from above is a hallmark of the series. Zipping to rooftops and treetops will be the go-to move in this game to get rid of sentries. And yes, those ever-so glorious decapitations and dismemberments with the stealth kill are present.
2) Casual or hardcore can play
From Software is notorious for challenging games and Sekiro: Shadows Die Twice is no exception. However, Hidetaka Miyazaki, Director of From Software, revealed that he himself is a casual gamer and has made it clear that the game should be accessible to beginners and experienced players alike.
3) Upgradeable prosthetic arm
That prosthetic arm that Sekiro has isn’t just for looks. It can launch a grappling hook and is upgradeable too. No details were revealed but its good to know that a skill-tree based system is in place. Think Horizon Zero Dawn or Spiderman on the way skill and gadgets are upgraded. Tech upgrades set in feudal Japan? What’s not to like?
4) Play the style that suits you
Stealth like Tenchu or head-on like Dark Souls? It’s up to you. What’s clear is that you can’t use stealth for the whole campaign since the game wasn’t designed that way. Stealth can be used to thin enemy numbers and to preserve your health before confronting the big boss. The mix of stealth and hack and slash is always a good mix to change-up the pace and should suit any gameplay style.
5) Single-player only campaign can last 20 to 30 hours
That’s the length of the campaign as per Miyazaki. The game is focused-solely on the single-player experience. No more wayward players who can just jump-in and help or derail your campaign. From Software also focused on the story-telling. Given that no resources were spent in developing the multiplayer aspect, expect the campaign to take it up a notch.
Sekiro: Shadows Die Twice will be released on March 22, 2019 on PC, Xbox One and the Playstation 4.
Our Tokyo Game Show 2018 Coverage is brought to you by our brand partners: Huawei Mobile Philippines, PLDT Home Fibr, Smart and Cherry Mobile. Access our coverage here.
Heads-up, Pro Evolution Soccer (PES) players. The PES game you’re playing on your phone is going to get a major upgrade.
For starters, the visuals will get a major overhaul and will be using Unreal Engine 4 – the same graphics engine used in triple A games for consoles and PCs. With the use of Unreal Engine 4, PES will be inching closer to how it looks versus its console port. It
Next, over 3,000 new animations, improved player AI with every playstyle accounted for, and realistic ball movements has been optimized for fans to enjoy the ultimate soccer game.
And lastly, 10 new league licenses from Europe, South America and Asia have been added, including Japan’s J. League.
The best part? Despite these updates, Winning Eleven 2019 is still free-to-play (with in-game purchases).
PES 2019 promises to give a life-like behavior of the beautiful game and should take competitive mobile sports gaming to new heights.