Nokia’s newest entry-level handsets are finally here. Meet the Nokia 2.1 and 3.1. Sounds familiar? of course. These are actually updated versions of the Nokia 2 and Nokia 3.
The Nokia 2.1 has a 5.5-inch HD+ display, and is powered by a Snapdragon 425 quad-core processor, along with 1GB of RAM and 8GB of expandable storage.
At the back of the device is an 8MP sensor, while the front houses a 5MP sensor. It runs on Android Oreo Go Edition, which is specifically designed for budget devices. It packs a massive 4,000mAh battery. Not bad for a budget device right?
The Nokia 3.1 has a 5.2-inch screen, also with HD+ resolution, and a MediaTek MT6750 processor, 3GB of RAM, and 32GB of expandable storage.
At the back of the device is a 13MP rear camera, complimented by an 8MP front snapper. It also runs on Android Oreo, and is a member of the Android One Program. It packs a smaller 2,990mAh battery.
Pricing and Availability
The Nokia 2.1 comes in Blue/Copper, Blue/Silver, and Gray/Silver and will retail for PhP5,990. The Nokia 3.1 on the other hand, comes in Black/Chrome, and will retail for PhP9,990. Both will be available in stores starting August 29.
You may pre-order the Nokia 3.1 from August 15 to 26 through Nokia Mobile Stores and MemoXpress. Those who pre-order will get a FREE JBL Go speaker. For more details, click here. Both can also be availed via Home Credit’s 6-month installment period at 0% interest.
Emman has been writing technical and feature articles since 2010. Prior to this, he became one of the instructors at Asia Pacific College in 2008, and eventually landed a job as Business Analyst and Technical Writer at Integrated Open Source Solutions for almost 3 years.
Witness this year’s biggest gaming convention in Asia, the Tokyo Game Show 2018. This September 19, our team will fly to Tokyo, Japan, to be part to TGS 2018. Special thanks to our brand partners Huawei Mobile, PLDT Home, Smart Communications and Cherry Mobile for making this coverage possible.
The Gadget Pilipinas Team was given access to a press briefing with Hidetaka Miyazaki, Director from From Software and a bit of hands-on gameplay. Here’s our take on the hands-on gameplay and the insights from the press interview. We also figured a listicle is in order to rundown why this game will match the hype surrounding it.
Here’s our Top 5 reasons why “Sekiro: Shadows Die Twice” is to die for.
1) The game is Tenchu-inspired
If you’ve played any of the Tenchu games in previous game consoles, you know that the use of the grappling hook to set-up a one-slash-stealth kills from above is a hallmark of the series. Zipping to rooftops and treetops will be the go-to move in this game to get rid of sentries. And yes, those ever-so glorious decapitations and dismemberments with the stealth kill are present.
2) Casual or hardcore can play
From Software is notorious for challenging games and Sekiro: Shadows Die Twice is no exception. However, Hidetaka Miyazaki, Director of From Software, revealed that he himself is a casual gamer and has made it clear that the game should be accessible to beginners and experienced players alike.
3) Upgradeable prosthetic arm
That prosthetic arm that Sekiro has isn’t just for looks. It can launch a grappling hook and is upgradeable too. No details were revealed but its good to know that a skill-tree based system is in place. Think Horizon Zero Dawn or Spiderman on the way skill and gadgets are upgraded. Tech upgrades set in feudal Japan? What’s not to like?
4) Play the style that suits you
Stealth like Tenchu or head-on like Dark Souls? It’s up to you. What’s clear is that you can’t use stealth for the whole campaign since the game wasn’t designed that way. Stealth can be used to thin enemy numbers and to preserve your health before confronting the big boss. The mix of stealth and hack and slash is always a good mix to change-up the pace and should suit any gameplay style.
5) Single-player only campaign can last 20 to 30 hours
That’s the length of the campaign as per Miyazaki. The game is focused-solely on the single-player experience. No more wayward players who can just jump-in and help or derail your campaign. From Software also focused on the story-telling. Given that no resources were spent in developing the multiplayer aspect, expect the campaign to take it up a notch.
Sekiro: Shadows Die Twice will be released on March 22, 2019 on PC, Xbox One and the Playstation 4.
Our Tokyo Game Show 2018 Coverage is brought to you by our brand partners: Huawei Mobile Philippines, PLDT Home Fibr, Smart and Cherry Mobile. Access our coverage here.
Heads-up, Pro Evolution Soccer (PES) players. The PES game you’re playing on your phone is going to get a major upgrade.
For starters, the visuals will get a major overhaul and will be using Unreal Engine 4 – the same graphics engine used in triple A games for consoles and PCs. With the use of Unreal Engine 4, PES will be inching closer to how it looks versus its console port. It
Next, over 3,000 new animations, improved player AI with every playstyle accounted for, and realistic ball movements has been optimized for fans to enjoy the ultimate soccer game.
And lastly, 10 new league licenses from Europe, South America and Asia have been added, including Japan’s J. League.
The best part? Despite these updates, Winning Eleven 2019 is still free-to-play (with in-game purchases).
PES 2019 promises to give a life-like behavior of the beautiful game and should take competitive mobile sports gaming to new heights.