As usual, the S20+ has two variants, one powered by a Snapdragon 865, and one by the Exynos 990. The review unit I have is, of course, running on the latter.

Galaxy S20+ Unit Photo (11)It comes with 8GB of RAM, which should be more than ample even for heavy multitasking. There’s 128GB of storage which can further be expanded with a microSD card.

S20+ AnTuTuA simple run of the AnTuTu Benchmark shows the Exynos 990 trailing behind Qualcomm’s flagship SoC, the Snapdragon 865, while staying ahead of the Snapdragon 855+ powered ROG Phone II, as well as the Kirin 990 on the Huawei Mate 30 Pro. It also shows a huge score jump from the S10+, which, by the way, is no slouch.


Galaxy S20+ Unit Photo (7)So how does the phone perform in gaming? I tested the following games on the S20+ to find out:

  • CoD Mobile
  • FFXV Pocket Edition
  • Black Desert Mobile
  • Mobile Legends
  • Real Racing 3

Galaxy S20+ Unit Photo (12)

Every game on this list ran at the highest possible settings, or very close to it. CoD Mobile only allowed Max FPS at High Graphics Setting, and Mobile Legends ran with HFR and HD Mode without any serious issues.

Two of the above games support the phone’s 120Hz refresh rate – FFXV Pocket Edition and Real Racing 3. In such games, you can really tell the difference. The game is just smoother and more fluid in general.

I did notice visible drops in framerate here and there in FFXV – either the GPU is throttling, or it’s a case of optimization.

Unfortunately, I didn’t have the tool to measure temperature, but the phone did get quite a bit warm only after a few minutes of starting a game. I won’t say it’s dangerously hot, but it’s also not comfortable.

Galaxy S20+ Unit Photo (54)
Samsung Galaxy S20+ Review: What Most Should Go For
Our Verdict
Camera (Photo)
Camera (Video)
What's Good
Still has one of the best displays
High Refresh Rate
Good Gaming Performance
Feature-packed software
Versatile and very capable cameras
Great battery life when using standard refresh rate
What's Not
Wide-angle image quality could be better
Low light image quality could be better
High refresh rate is limited to 1080p resolution
Ultra steady video is limited to 1080p resolution
More control on slow motion video recording would be great
Battery life on high refresh rate could be better

Emman has been writing technical and feature articles since 2010. Prior to this, he became one of the instructors at Asia Pacific College in 2008, and eventually landed a job as Business Analyst and Technical Writer at Integrated Open Source Solutions for almost 3 years.