ARM has just introduced the Immortalis-G715, its first GPU to have hardware acceleration for ray tracing. Additionally, the new GPU has 10 or more cores.
Last year’s Mali-G710 had already introduced software ray tracing but the hardware support improves ray tracing by more than 300% while using 4%of the shader core area.
The company also introduced the Mali-G715 and Mali-G615 GPUs. The former features 7-9 cores while the latter has 6 or fewer cores.
All three new GPUs support Variable Rate Shading (VRS) which allows game developers to tell the GPU where to focus its efforts, render at full resolution, and where it can take shortcuts. This should offer the same performance while increasing the frame rate by up to 40%. Moreover, the technology can be used to lower power usage.
The new GPUs also feature an improved execution engine that offers a 15% improvement in performance. In addition, they have the Matrix Multiply instruction for computational photography and image enhancements as long as double the machine learning performance.
ARM is working closely with Unity and Epic to develop new graphics technologies. An example of this is the Adaptive Performance feature from ARM and unity to allow developers set the frame rate based on previous frames and device temperature.
The first chipsets with the ARM Immortalis-G715 are expected to arrive in early 2023.
Ram found his love and appreciation for writing in 2015 having started in the gaming and esports sphere for GG Network. He would then transition to focus more on the world of tech which has also began his journey into learning more about this world. That said though, he still has the mentality of "as long as it works" for his personal gadgets.