Ghost of Tsushima


Blood, mud and steel. That’s what both Jason Connell, Creative and Art Director, and Ryuhei Katari, Producer from Sucker Punch Productions emphasized as the three things that underpin the attention to detail of the studio’s first foray in the samurai genre. It’s an unexpected albeit pleasant departure from the creators of Rayman and the inFamous series. If previous games were fantastical and over-the-top, Ghost of Tsushima promises realism, due in large part of the insights gained by the Sucker Team from immersing themselves in the location, the tradition and even the religion. Ghost of Tsushima is heavily inspired by Akira Kurosawa’s classic samurai films, where authenticity rules.  Anyone familiar to Kurosawa’s films will feel right at home with this game. That aggressive jōdan-no-kamae stance showcased in the duel is accurately depicted – as it should be since the team mo-capped sword-fighting experts. The team also spent a few weeks in…