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https://www.youtube.com/watch?v=aPZ5r1HmtN4&t=7s Tokyo Game Show just sent us the official count of attendees for this year’s event. Close to 300 thousand attendees over 4 days walked through the 8 halls of Makuhari Messe. This record showing is not just good for the Japan gaming scene but for gaming in general since it reversed the dip in attendance from last year. Though public attendance has the lion’s share on the numbers,  the growing E-sports scene, as well as the higher number of developers that attended the event, helped push attendance numbers. Here’s hoping that TGS 2019 will smash attendance records once again. Our Tokyo Game Show 2018 Coverage is brought to you by our brand partners: Huawei Mobile Philippines, PLDT Home Fibr, Smart and Cherry Mobile. Access our coverage here.

The Gadget Pilipinas Team was given access to a press briefing with Hidetaka Miyazaki, Director from From Software and a bit of hands-on gameplay. Here’s our take on the hands-on gameplay and the insights from the press interview. We also  figured a listicle is in order to rundown why this game will match the hype surrounding it. https://www.youtube.com/watch?v=aW5nJDiaWf4 Here’s our Top 5 reasons why “Sekiro: Shadows Die Twice” is to die for. 1) The game is Tenchu-inspired If you’ve played any of the Tenchu games in previous game consoles, you know that the use of the grappling hook to set-up a one-slash-stealth kills from above is a hallmark of the series. Zipping to rooftops and treetops will be the go-to move in this game to get rid of sentries. And yes, those ever-so glorious decapitations and dismemberments with the stealth kill are present. 2) Casual or hardcore can play From…

Blood, mud and steel. That’s what both Jason Connell, Creative and Art Director, and Ryuhei Katari, Producer from Sucker Punch Productions emphasized as the three things that underpin the attention to detail of the studio’s first foray in the samurai genre. It’s an unexpected albeit pleasant departure from the creators of Rayman and the inFamous series. If previous games were fantastical and over-the-top, Ghost of Tsushima promises realism, due in large part of the insights gained by the Sucker Team from immersing themselves in the location, the tradition and even the religion. Ghost of Tsushima is heavily inspired by Akira Kurosawa’s classic samurai films, where authenticity rules.  Anyone familiar to Kurosawa’s films will feel right at home with this game. That aggressive jōdan-no-kamae stance showcased in the duel is accurately depicted – as it should be since the team mo-capped sword-fighting experts. The team also spent a few weeks in…