AMD FidelityFX is an open-source image quality toolkit, under AMD’s GPUOpen initiative, allowing game developers to use up to seven different solutions to deliver ultimate visual quality with minimal performance overhead. For consumers, think of it as granting your monitor HDR prowess if you enable FidelityFX on a supported game such as Godfall. That said, I wasn’t able to test it with or versus HDR as well as to measure the performance impact of FidelityFX. AMD claims a very minimal performance overhead which our screenshots below also showing the framerate.
Godfall is running on epic setting preset for our Fidelity FX testing. Screenshots are taken at 1440p resolution with Radeon Image Sharpening on the Radeon Software turned off
Due to time constraints, I was only able to test FidelityFX on Godfall’s Intro/Prologue mission. Turning FidelityFX on definitely gives you more vibrant graphics making the game feel more immersive. However, FidelityFX tends to over contrast or saturate the already strong spotlights or surface reflections washing out other minor graphical details such as shadows.
Godfall’s resolution performance scaling is impressive considering this is launch performance numbers. Counterplay Games plans to release a ray tracing setting for Godfall but will only be limited to AMD at launch. We plan to revisit Godfall once Ray Tracing is available on Nvidia for a fair comparison against the RX 6800 XT.